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Darkside Dee's portrait

The Regulars · Against the shooter

Darkside Dee

Don't Pass, lays odds

Bets against the shooter, lays the Odds, and wins when the 7 shows.

House edge 1.36%#1 of 12 this week

Watch Darkside Dee live

How Dee plays

On the come-out, Dee bets Don’t Pass. A 2 or 3 wins for her, a 7 or 11 loses, and 12 is a push.

Once a point is set, she lays the most Odds she can against it, and now and then adds a Don’t Come bet, laying Odds on that too. She’s rooting for the 7.

Why people like it

Don’t Pass has the lowest house edge of any bet that isn’t Odds: 1.36%. Once a point is set, the 7 is more likely than the point, so the dark side is the favourite on every roll after the come-out.

The catch

Laying Odds means risking more to win less: you lay 2 to win 1 against a 4 or 10. The house takes nothing on it, but Dee’s wins are small and steady and her losses come in lumps when a shooter gets hot. And she wins when the rest of the table loses, which is why she’s the one nobody high-fives.

In crapless craps there’s no Don’t side, so for that hour Dee plays with the shooter like Lucky Lou.

A sample hand

One shooter's hand at a $10 table with 3-4-5 odds. Every regular plays the same dice, so you can compare them. These are the bets Darkside Dee really makes: the table's own bot and payout rules played it. Play money.

Darkside Dee's bets and results, roll by roll, in play money
RollDarkside Dee betsWhat happensRoll result
32Come-outDon't Pass $10Five, no field five. The point is five, mark it!No decision—
42Point 5Lay Odds $60 · Don't Come $10Easy sixNo decision—
44Point 5Don't Come $10 · Don't Come Odds (6) $60Eight, the hard way! Eighter from DecaturNo decision—
54Point 5Don't Come Odds (8) $60Nine, center field nineNo decision—
21Point 5—Craps three, ace-deuceNo decision—
41Point 5—Winner! Five, pay the line!Don't Pass loses $10Lay Odds loses $60−$70
65Come-outDon't Pass $10Yo-leven, front line winner!Don't Pass loses $10−$10
22Come-outDon't Pass $10Four, the hard way! Little Joe from Kokomo. The point is four, mark it!No decision—
33Point 4Lay Odds $60Six, the hard way!Don't Come 6 loses $10Don't Come Odds (6) loses $60−$70
64Point 4—Ten easyNo decision—
43Point 4Don't Come $10Seven out! Line away, pay the don'tsDon't Come 8 wins $10Don't Come Odds (8) wins $50Don't Pass wins $10Lay Odds wins $30Don't Come loses $10+$90
After the hand, counting chips still on the felt−$60

On PlayCraps Live

This week+$921per 100 rolls · +$18,800 over 2,042 rolls
All time+$59per 100 rolls · +$29,396 over 50,085 rolls
Rolls won52%of the rolls that decided a bet, all time
Weeks on top2of 5 weeks played
+$1,000+$500$0−$500−$1,000Oct 12 – 18, 2026: −$295 per 100 rolls, #11 of 12 (play money)Oct 19 – 25, 2026: −$45 per 100 rolls, #6 of 8 (play money)Oct 26 – Nov 1, 2026: +$166 per 100 rolls, #1 of 12 (play money)Nov 2 – 8, 2026: −$95 per 100 rolls, #12 of 12 (play money)Nov 9 – 15, 2026: +$921 per 100 rolls, #1 of 12 (play money)Oct 12 – 18, 2026Nov 9 – 15, 2026
Play money won or lost per 100 rolls at the table, each week Darkside Dee played. Hover a bar for the week.

Best week: Nov 9 – 15, 2026, +$921 per 100 rolls. Worst week: Oct 12 – 18, 2026, −$295 per 100 rolls.

All amounts are play money. See the whole table on the weekly leaderboard.

The honest part

Every bet Darkside Dee makes has a house edge of 1.36%, apart from the Odds, which have none. A good week is luck. Over enough rolls, no strategy beats that edge: the cheaper ones just lose more slowly.

Play money only. No real-money gambling. Nothing is wagered or paid out.